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0 like 0 dislike
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in Bug by (260 points)
In my case, no log file is saved.

Crash video: https://youtu.be/VjLGmrFXitc

1 Answer

0 like 0 dislike
by (14.8k points)

Can you show us some trainer event screenshots and give us a way to reproduce it?
Can you also open cmd.bat and write psdk debug then press Enter? You'll be able to get the error and keep the console open.

That's hard to help you with only that video.

by (260 points)
command window and trainer event: https://imgur.com/a/AmgFwlB
by (14.8k points)
Seems like there is a problem with your Pokémon's db_symbol which are displaying "nil".

1) Did you import your game on Studio or is it a new one create with Studio ?
2) Did you checked that all your Pokémon have a db_symbol ?
by (14.8k points)
If you didn't checked if all your Pokémon have db_symbol, make sure to add them by using the update_db_symbol command (check Discord by using the research feature and check the PSDK FAQ). Import again then test.
by (260 points)
I imported the game, and when I try to update my db symbols it gives me
Script Index : C:/Users/username/AppData/Local/Programs/pokemon-studio/psdk-binaries/pokemonsdk/scripts/script_index.txt
An error occured during Utility loading...
Error type : NameError
Error message : uninitialized constant GameData::Abilities
C:/Users/tomiw/OneDrive/Documents/Projects/PokemonSDK/plugins/update_db_symbol.rb:48:in `<top (required)>'
C:/Users/tomiw/AppData/Local/Programs/pokemon-studio/psdk-binaries/pokemonsdk/scripts/tools/GameLoader/50_load_game_uncompiled.rb:33:in `require'
C:/Users/tomiw/AppData/Local/Programs/pokemon-studio/psdk-binaries/pokemonsdk/scripts/tools/GameLoader/50_load_game_uncompiled.rb:33:in `block in <top (required)>'
C:/Users/tomiw/AppData/Local/Programs/pokemon-studio/psdk-binaries/pokemonsdk/scripts/tools/GameLoader/50_load_game_uncompiled.rb:16:in `each'
C:/Users/tomiw/AppData/Local/Programs/pokemon-studio/psdk-binaries/pokemonsdk/scripts/tools/GameLoader/50_load_game_uncompiled.rb:16:in `<top (required)>'
C:/Users/tomiw/AppData/Local/Programs/pokemon-studio/psdk-binaries/pokemonsdk/scripts/ScriptLoad.rb:189:in `require'
C:/Users/tomiw/AppData/Local/Programs/pokemon-studio/psdk-binaries/pokemonsdk/scripts/ScriptLoad.rb:189:in `load_tool'
C:/Users/tomiw/AppData/Local/Programs/pokemon-studio/psdk-binaries/pokemonsdk/scripts/tools/GameLoader/Z_load_uncompiled.rb:14:in `<top (required)>'
C:/Users/tomiw/AppData/Local/Programs/pokemon-studio/psdk-binaries/pokemonsdk/scripts/ScriptLoad.rb:189:in `require'
C:/Users/tomiw/AppData/Local/Programs/pokemon-studio/psdk-binaries/pokemonsdk/scripts/ScriptLoad.rb:189:in `load_tool'
Game.rb:11:in `<main>'
by (17.1k points)
Do you still have a backup of your project? Updating the db_symbol should be done BEFORE any import attempt.
by (260 points)
I don't have a backup, but i did update db symbols before and after.
by (28.0k points)
It's not possible to run the update_db_symbol command over .26.0 project.
by (260 points)
Oh, well I did it a few hours before updating though, and I didnt do anything after.
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