We noticed in newer versions of Pokémon Battle Spotlight (the most recent version specifically) that the AI has been very notably dumber on playthroughs from the devs and player feedback alike.
Even though the project manager says he raises the difficulty to max, they are still prone to very silly errors that were not as intended (compared to the version that was released on the Game Jam period especially).
Some examples:
- Pokémon with Explosion will use the move even on Ghost-type Pokémon, effectively insta-losing the round for no reason.
- Overall, the AI no longer cares about type-effectiveness, and is seemingly random and not using the 1-2 likely decent effective moves or status effects. For example, Mismagius spam Energy Ball on Mawile.
- They will use status effects (Confuse Ray, Will-O-Wisp) multiple times in a row, even if they had landed the move the turn before or if they have a status effect already. Getting a free turn this way feels unearned.
- Useful moves like Light Screen that need to only be used once in awhile are used in succession, failing and giving the player a free turn sometimes.
Could we be wrong in how we set-up the AI difficulty, or was there a change? Thank you!