1st. Added frostbite as the 10th state/status
2nd. I added it to the statuschangehandler as a new apply method, status id to symbol, status apply message and animation, added it cure_message_id
3rd. Define status_frostbite, can_be_frostbite?, and frostbite? in module PFM class Pokemon
4th. Define frostbite? in status effectbase
5th. Made the effect, copied most code from burn and modified it to effect sp atk
6th. Added frostbite to the catch handler script
7th. Added frostbite as a status in Skill_Dialog for RubyHost and then gave that to a move to test
8th. Use the move in battle and crashes