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in Bug by (510 points)
Hey there, I've amassed all the feedback given to me by people playing my Relic Castle Game Jam Game, Ghosts of Knowledge Kensho!

- Held evolution items were not consumed (Sneasel -> Weavile kept the Razor Claw)

- Dig skips the Dig animation if the opponent is currently immune to it. It should only check weakness/resistance after the turn the Dig begun.

- After battles triggered by an event (non-Trainer battles), the transition going out of a battle back to the overworld is incredibly sudden, with 0 fade-out.

- Rare Candy does not revive fainted Pokemon

- If a mon faints and it was the 1st Pokemon in the party, Following Pokemon does not show (It should display next available follower)

- Lots of moves say "This move can't be used. Replace it." Despite all of them working normally, which confused many players.

I think that's all for now. Let me know if any of these need to be replicated

1 Answer

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by (17.1k points)
Thanks for the report! If you are able to verify everything related to battles, it would be a huge gain of time.

For the text descriptions, it's actually due to the 8G texts we applied some time ago. There should be a way to get the text from the 7G and apply it for the moves that doesn't have the right description.

For the Following Pokemon, make sure you are not using the Let's Go mode. Set Switch 29 to false then test again.
by (510 points)
sorry for late reply, tested them just now

I have set Let's Go Mode to false and the issue still resides

I've been updating GoK2 since the beginning of the jam, and the fade out transition issue definitely is still there

Dig also still works as explained
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