Not anything other than the mining game script
def mining_game(param = nil, music_filename = GamePlay::MiningGame::DEFAULT_MUSIC, delete_after: true)
message_id = $game_map.events[@event_id].event.name.downcase.include?('miningrock') ? 2 : 0
if PFM.game_state.bag.contain_item?(:explorer_kit)
if yes_no_choice(ext_text(9005, message_id))
$game_system.bgm_memorize
$game_system.bgm_fade(0.2)
$scene.call_scene(GamePlay::MiningGame, param, music_filename, fade_out_params: [:mining_game, 0])
$game_system.bgm_restore
@wait_count = 2
delete_this_event_forever if delete_after
set_self_switch(true, "A", @event_id, @map_id) #here
end
else
message(ext_text(9005, message_id + 1))
end
end